Keep Drop Try Retrospective: Simple Format for Continuous Improvement
November 25, 2024
RetroFlow Team
The RetroFlow team builds free retrospective tools and writes practical guides for agile teams. We have helped thousands of teams run better retros.
The Keep Drop Try retrospective is a straightforward format that focuses on three clear actions: keeping what works, dropping what doesn’t, and trying new experiments. Its simplicity makes it perfect for teams who want actionable outcomes without complex facilitation.
If your team is tired of retrospectives that generate discussion but not action, Keep Drop Try cuts straight to what matters: decisions about your practices.
What Is the Keep Drop Try Retrospective?
The Keep Drop Try retrospective organizes feedback into three action-oriented categories:
| Category | Symbol | Focus |
|---|---|---|
| Keep ✅ | Continue | What’s working—maintain these practices |
| Drop 🗑️ | Stop | What’s not working—eliminate these |
| Try 🧪 | Experiment | New ideas to test next sprint |
Each category leads directly to a clear action, making follow-through straightforward.
Why the Keep Drop Try Format Works
Action-Oriented Design
Every item maps to a specific action:
- Keep → Continue doing
- Drop → Stop doing
- Try → Start experimenting
No ambiguity about what happens next.
Encourages Experimentation
The “Try” category is particularly powerful:
- Creates space for innovation
- Reduces risk by framing as experiment
- Builds culture of continuous improvement
- Makes it safe to propose new ideas
Simple and Fast
The format is:
- Easy to explain in 30 seconds
- Quick to set up
- Intuitive for team members
- Completable in 30 minutes
Balanced Perspective
The three categories ensure:
- Positive recognition (Keep)
- Problem identification (Drop)
- Forward progress (Try)
The Keep Drop Try Categories Explained
Keep ✅ — What’s Working
The Keep category identifies practices the team should continue.
What belongs here:
- Effective processes
- Helpful tools
- Good team habits
- Successful practices from experiments
- Things that contribute to success
Examples:
- “Keep: Morning standup at 9:15 AM”
- “Keep: Pair programming on complex features”
- “Keep: Friday code review cleanup sessions”
- “Keep: Sprint backlog visible on the wall”
- “Keep: Celebrating wins at end of sprint”
Criteria for Keep:
- Has proven value over time
- Team agrees it should continue
- Would be missed if stopped
Prompts:
- What should we definitely continue?
- What would hurt us if we stopped?
- What practices are working well?
Drop 🗑️ — What’s Not Working
The Drop category identifies practices to eliminate.
What belongs here:
- Wasteful activities
- Frustrating processes
- Counterproductive habits
- Failed experiments
- Things adding friction
Examples:
- “Drop: Mandatory 1-hour status meetings”
- “Drop: Individual task assignments—use team pull instead”
- “Drop: Updating three different tracking systems”
- “Drop: Afternoon deployments on Fridays”
- “Drop: Waiting for full feature before any testing”
Criteria for Drop:
- Clearly not working
- Team agrees to stop
- Won’t create new problems if eliminated
Prompts:
- What should we stop doing immediately?
- What’s wasting our time?
- What practice isn’t delivering value?
Try 🧪 — New Experiments
The Try category proposes new practices to test.
What belongs here:
- New process ideas
- Suggested improvements
- Practices borrowed from other teams
- Solutions to current problems
- Innovation proposals
Examples:
- “Try: Mob programming for one feature”
- “Try: 15-minute time-box for standups”
- “Try: Async written standups on Mondays”
- “Try: Pair rotation every two days”
- “Try: No-meeting Wednesday afternoons”
Criteria for Try:
- Clearly defined experiment
- Feasible to implement next sprint
- Has measurable success criteria
- Team willing to commit
Prompts:
- What should we experiment with?
- What might improve our work?
- What have we been curious to try?
When to Use Keep Drop Try
| Situation | Why Keep Drop Try Works |
|---|---|
| Teams wanting action | Every item leads to clear decision |
| Fast retrospectives | Completable in 30 minutes |
| New teams | Simple format easy to learn |
| Routine sprints | Good for regular cadence |
| Teams with experiment culture | ”Try” category fits naturally |
| Action item follow-up | Clear tracking of decisions |
When to Choose Other Formats
- Need emotional processing: Use Mad Sad Glad
- Want nuanced feedback: Use WWW or 4Ls
- Visual engagement: Use Sailboat or Hot Air Balloon
- Comprehensive review: Use 360 Degree
How to Run a Keep Drop Try Retrospective
Before the Meeting
Preparation:
- Schedule 30-45 minutes
- Prepare board with three columns
- Review previous “Try” items for follow-up
- Check status of previous “Drop” and “Keep” decisions
Step-by-Step Facilitation
Step 1: Set the Stage (3 minutes)
Introduce the format:
“Today we’re using Keep Drop Try. We’ll identify:
- ✅ Keep — Practices that work—we’ll continue these
- 🗑️ Drop — Things not working—we’ll stop these
- 🧪 Try — New experiments for next sprint
Everything we add should lead to a clear action.”
Reference previous experiments: “Let’s also check in on last sprint’s ‘Try’ items—did they work?”
Step 2: Review Previous Experiments (5 minutes)
Before generating new items, review previous “Try” experiments:
| Last Sprint’s “Try” | Result | New Status |
|---|---|---|
| 15-min standup time-box | Worked well | → Move to Keep |
| Async Monday standups | Mixed results | → Try again with adjustment |
| No-meeting afternoons | Didn’t work | → Drop or modify |
This creates accountability and shows experiments have consequences.
Step 3: Silent Brainstorming (7 minutes)
Have team members add items to each column:
- One idea per sticky note
- Be specific about what to Keep, Drop, or Try
- For “Try” items, include brief description of the experiment
Facilitator tip: Encourage at least one item per person in each category.
💡 RetroFlow tracks experiments across sprints—free, no signup required.
Step 4: Share and Cluster (10 minutes)
Go through each column:
Recommended order:
- Keep — Celebrate what’s working
- Drop — Address what’s not
- Try — Explore new ideas
For each item:
- Brief explanation from author
- Quick team alignment check
- Cluster similar items
Discussion focus:
- Keep: “Everyone agree this should continue?”
- Drop: “Are we ready to stop this?”
- Try: “Is this a clear experiment we can run?”
Step 5: Commit to Actions (10 minutes)
Turn items into commitments:
Keep commitments:
- Document in team agreements
- Ensure practices are shared with new members
- Celebrate success
Drop commitments:
- Specific date to stop
- Communication plan if others affected
- Alternative if needed
Try commitments:
- Clear experiment definition
- Success criteria
- Duration (usually one sprint)
- Who’s responsible for tracking
Example experiment definition:
Try: Mob programming sessions
What: Whole team works on one feature together
When: Tuesday and Thursday afternoons
Duration: Next sprint
Success criteria: Team reports it helpful, feature quality improves
Review: Next retrospective
Step 6: Close (5 minutes)
- Confirm all three categories have commitments
- Document experiments for next retrospective
- Thank the team
Keep Drop Try Template
┌──────────────────────────────────────────────────────────────────────┐
│ KEEP DROP TRY RETROSPECTIVE │
├────────────────────┬────────────────────┬────────────────────────────┤
│ ✅ KEEP │ 🗑️ DROP │ 🧪 TRY │
│ │ │ │
│ Continue doing │ Stop doing │ Experiment with │
│ │ │ │
│ │ │ │
│ │ │ │
│ │ │ │
│ │ │ │
│ │ │ │
│ │ │ │
│ │ │ │
└────────────────────┴────────────────────┴────────────────────────────┘
Previous Experiments Review:
┌─────────────────────────────────────────────────────────────────────┐
│ Experiment │ Result │ New Status │
├─────────────────────────┼─────────────────┼─────────────────────────┤
│ │ ✅ / 🟡 / ❌ │ Keep / Drop / Adjust │
│ │ │ │
└─────────────────────────┴─────────────────┴─────────────────────────┘
Sample Items for Each Category
Keep Examples
- Daily standups format
- Code review before merge
- Sprint planning sessions
- Slack channel for quick questions
- Friday demos to stakeholders
- Definition of Done checklist
Drop Examples
- Mandatory status update emails
- Estimation in hours
- Long-lived feature branches
- All-hands meetings for status
- Individual task assignment
- Synchronous approval workflows
Try Examples
- Pair programming Tuesdays
- Written async standups
- Two-day story time-box
- Trunk-based development
- No-meeting mornings
- Rotating facilitator role
For discussion prompts that pair well with this format, see our retrospective questions guide.
Tips for Facilitating Keep Drop Try
Make “Try” Experiments Clear
Vague experiments fail. Ensure each “Try” item has:
- What: Specific practice to try
- When: Time or trigger
- How long: Duration of experiment
- Success criteria: How to evaluate
- Review: When to assess results
Track Experiments Across Sprints
Create an experiment log:
| Sprint | Try Item | Status | Outcome |
|---|---|---|---|
| S1 | Mob programming | Completed | → Keep |
| S1 | Async standups | Completed | → Drop |
| S2 | 15-min time-box | In progress | Review S3 |
Balance the Categories
Watch for imbalances:
Heavy Keep, light Drop:
- Team might be avoiding hard conversations
- Prompt: “What would make our work easier if we stopped?”
Heavy Drop, light Keep:
- Team might be too negative
- Prompt: “What got us through this sprint?”
Light Try:
- Team might be in maintenance mode
- Prompt: “What have we been curious about?”
Limit Experiments
Don’t overload with “Try” items:
- Max 2-3 experiments per sprint
- Running too many makes evaluation difficult
- Better to deeply test few than superficially test many
Variations on Keep Drop Try
Keep Drop Try + Improve
Add fourth column for existing practices that need adjustment:
| Keep | Improve | Drop | Try |
|---|---|---|---|
| Continue as-is | Adjust existing | Stop | New experiment |
Keep Drop Try with Timeboxing
Structure experiments with clear end dates:
- Try for 1 sprint — Quick experiments
- Try for 2 sprints — Longer evaluation
- Try permanently — Ready to commit
Team Agreement Integration
Use results to update team agreements:
Team Agreements (Updated Sprint 5):
- Daily standup at 9:15 AM [Keep since S1]
- Code reviews within 24 hours [Keep since S3]
- No Friday deployments [Keep since S4]
- Mob programming Tuesdays [Try, reviewing S6]
Common Mistakes to Avoid
Mistake 1: Vague Experiments
Problem: “Try: Better communication” Fix: “Try: 5-minute check-in at start of each pairing session”
Mistake 2: Not Reviewing Previous Experiments
Problem: “Try” items are forgotten next sprint Fix: Start each retrospective by reviewing previous experiments
Mistake 3: Too Many Experiments
Problem: Five new things to try overwhelms the team Fix: Limit to 2-3 experiments per sprint maximum
Mistake 4: No Success Criteria
Problem: Can’t tell if experiment worked Fix: Define measurable criteria: “Standups under 15 minutes 80% of time”
Mistake 5: Dropping Without Alternative
Problem: Stopping practice creates vacuum Fix: If dropping addresses a need, propose alternative in “Try”
Experiment Tracking Template
Track experiments over multiple sprints:
┌────────────────────────────────────────────────────────────────────┐
│ EXPERIMENT TRACKER │
├──────────────┬──────────────┬──────────────┬──────────────────────┤
│ Experiment │ Started │ Status │ Outcome │
├──────────────┼──────────────┼──────────────┼──────────────────────┤
│ Mob coding │ Sprint 3 │ Completed │ → Keep (Tue/Thu) │
│ Async stand │ Sprint 3 │ Completed │ → Drop (low engage) │
│ 15-min time │ Sprint 4 │ Running │ Review Sprint 5 │
│ No-mtg Wed │ Sprint 5 │ New │ Review Sprint 6 │
└──────────────┴──────────────┴──────────────┴──────────────────────┘
Related Formats
If your team likes Keep Drop Try, also try:
- Start Stop Continue — Similar simplicity, less experiment focus
- DAKI — Drop, Add, Keep, Improve
- Starfish — Five actions including “More of” and “Less of”
- WWW — Worked Well, Kinda Worked, Didn’t Work
See all options in our sprint retrospective formats guide.
Give It a Try
Want to run a Keep Drop Try retrospective without fussing over setup? RetroFlow comes with a built-in template, dot voting, and anonymous mode — no signup, no cost.
Summary
The Keep Drop Try retrospective organizes feedback into three action-oriented categories:
- ✅ Keep — Continue practices that work
- 🗑️ Drop — Stop things that don’t work
- 🧪 Try — Experiment with new ideas
Its strength is clarity: every item leads to a specific action. The “Try” category encourages experimentation by framing new ideas as time-boxed tests rather than permanent commitments.
Run it in 30-45 minutes with emphasis on tracking experiments across sprints for maximum value.
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